/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/
import { DiffChange } from './diffChange';
import { stringHash } from '../hash';
var StringDiffSequence = /** @class */ (function () {
    function StringDiffSequence(source) {
        this.source = source;
    }
    StringDiffSequence.prototype.getElements = function () {
        var source = this.source;
        var characters = new Int32Array(source.length);
        for (var i = 0, len = source.length; i < len; i++) {
            characters[i] = source.charCodeAt(i);
        }
        return characters;
    };
    return StringDiffSequence;
}());
export { StringDiffSequence };
export function stringDiff(original, modified, pretty) {
    return new LcsDiff(new StringDiffSequence(original), new StringDiffSequence(modified)).ComputeDiff(pretty).changes;
}
//
// The code below has been ported from a C# implementation in VS
//
var Debug = /** @class */ (function () {
    function Debug() {
    }
    Debug.Assert = function (condition, message) {
        if (!condition) {
            throw new Error(message);
        }
    };
    return Debug;
}());
export { Debug };
var MyArray = /** @class */ (function () {
    function MyArray() {
    }
    /**
     * Copies a range of elements from an Array starting at the specified source index and pastes
     * them to another Array starting at the specified destination index. The length and the indexes
     * are specified as 64-bit integers.
     * sourceArray:
     *		The Array that contains the data to copy.
     * sourceIndex:
     *		A 64-bit integer that represents the index in the sourceArray at which copying begins.
     * destinationArray:
     *		The Array that receives the data.
     * destinationIndex:
     *		A 64-bit integer that represents the index in the destinationArray at which storing begins.
     * length:
     *		A 64-bit integer that represents the number of elements to copy.
     */
    MyArray.Copy = function (sourceArray, sourceIndex, destinationArray, destinationIndex, length) {
        for (var i = 0; i < length; i++) {
            destinationArray[destinationIndex + i] = sourceArray[sourceIndex + i];
        }
    };
    MyArray.Copy2 = function (sourceArray, sourceIndex, destinationArray, destinationIndex, length) {
        for (var i = 0; i < length; i++) {
            destinationArray[destinationIndex + i] = sourceArray[sourceIndex + i];
        }
    };
    return MyArray;
}());
export { MyArray };
/**
 * A utility class which helps to create the set of DiffChanges from
 * a difference operation. This class accepts original DiffElements and
 * modified DiffElements that are involved in a particular change. The
 * MarktNextChange() method can be called to mark the separation between
 * distinct changes. At the end, the Changes property can be called to retrieve
 * the constructed changes.
 */
var DiffChangeHelper = /** @class */ (function () {
    /**
     * Constructs a new DiffChangeHelper for the given DiffSequences.
     */
    function DiffChangeHelper() {
        this.m_changes = [];
        this.m_originalStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;
        this.m_modifiedStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;
        this.m_originalCount = 0;
        this.m_modifiedCount = 0;
    }
    /**
     * Marks the beginning of the next change in the set of differences.
     */
    DiffChangeHelper.prototype.MarkNextChange = function () {
        // Only add to the list if there is something to add
        if (this.m_originalCount > 0 || this.m_modifiedCount > 0) {
            // Add the new change to our list
            this.m_changes.push(new DiffChange(this.m_originalStart, this.m_originalCount, this.m_modifiedStart, this.m_modifiedCount));
        }
        // Reset for the next change
        this.m_originalCount = 0;
        this.m_modifiedCount = 0;
        this.m_originalStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;
        this.m_modifiedStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;
    };
    /**
     * Adds the original element at the given position to the elements
     * affected by the current change. The modified index gives context
     * to the change position with respect to the original sequence.
     * @param originalIndex The index of the original element to add.
     * @param modifiedIndex The index of the modified element that provides corresponding position in the modified sequence.
     */
    DiffChangeHelper.prototype.AddOriginalElement = function (originalIndex, modifiedIndex) {
        // The 'true' start index is the smallest of the ones we've seen
        this.m_originalStart = Math.min(this.m_originalStart, originalIndex);
        this.m_modifiedStart = Math.min(this.m_modifiedStart, modifiedIndex);
        this.m_originalCount++;
    };
    /**
     * Adds the modified element at the given position to the elements
     * affected by the current change. The original index gives context
     * to the change position with respect to the modified sequence.
     * @param originalIndex The index of the original element that provides corresponding position in the original sequence.
     * @param modifiedIndex The index of the modified element to add.
     */
    DiffChangeHelper.prototype.AddModifiedElement = function (originalIndex, modifiedIndex) {
        // The 'true' start index is the smallest of the ones we've seen
        this.m_originalStart = Math.min(this.m_originalStart, originalIndex);
        this.m_modifiedStart = Math.min(this.m_modifiedStart, modifiedIndex);
        this.m_modifiedCount++;
    };
    /**
     * Retrieves all of the changes marked by the class.
     */
    DiffChangeHelper.prototype.getChanges = function () {
        if (this.m_originalCount > 0 || this.m_modifiedCount > 0) {
            // Finish up on whatever is left
            this.MarkNextChange();
        }
        return this.m_changes;
    };
    /**
     * Retrieves all of the changes marked by the class in the reverse order
     */
    DiffChangeHelper.prototype.getReverseChanges = function () {
        if (this.m_originalCount > 0 || this.m_modifiedCount > 0) {
            // Finish up on whatever is left
            this.MarkNextChange();
        }
        this.m_changes.reverse();
        return this.m_changes;
    };
    return DiffChangeHelper;
}());
/**
 * An implementation of the difference algorithm described in
 * "An O(ND) Difference Algorithm and its variations" by Eugene W. Myers
 */
var LcsDiff = /** @class */ (function () {
    /**
     * Constructs the DiffFinder
     */
    function LcsDiff(originalSequence, modifiedSequence, continueProcessingPredicate) {
        if (continueProcessingPredicate === void 0) { continueProcessingPredicate = null; }
        this.ContinueProcessingPredicate = continueProcessingPredicate;
        var _a = LcsDiff._getElements(originalSequence), originalStringElements = _a[0], originalElementsOrHash = _a[1], originalHasStrings = _a[2];
        var _b = LcsDiff._getElements(modifiedSequence), modifiedStringElements = _b[0], modifiedElementsOrHash = _b[1], modifiedHasStrings = _b[2];
        this._hasStrings = (originalHasStrings && modifiedHasStrings);
        this._originalStringElements = originalStringElements;
        this._originalElementsOrHash = originalElementsOrHash;
        this._modifiedStringElements = modifiedStringElements;
        this._modifiedElementsOrHash = modifiedElementsOrHash;
        this.m_forwardHistory = [];
        this.m_reverseHistory = [];
    }
    LcsDiff._isStringArray = function (arr) {
        return (arr.length > 0 && typeof arr[0] === 'string');
    };
    LcsDiff._getElements = function (sequence) {
        var elements = sequence.getElements();
        if (LcsDiff._isStringArray(elements)) {
            var hashes = new Int32Array(elements.length);
            for (var i = 0, len = elements.length; i < len; i++) {
                hashes[i] = stringHash(elements[i], 0);
            }
            return [elements, hashes, true];
        }
        if (elements instanceof Int32Array) {
            return [[], elements, false];
        }
        return [[], new Int32Array(elements), false];
    };
    LcsDiff.prototype.ElementsAreEqual = function (originalIndex, newIndex) {
        if (this._originalElementsOrHash[originalIndex] !== this._modifiedElementsOrHash[newIndex]) {
            return false;
        }
        return (this._hasStrings ? this._originalStringElements[originalIndex] === this._modifiedStringElements[newIndex] : true);
    };
    LcsDiff.prototype.OriginalElementsAreEqual = function (index1, index2) {
        if (this._originalElementsOrHash[index1] !== this._originalElementsOrHash[index2]) {
            return false;
        }
        return (this._hasStrings ? this._originalStringElements[index1] === this._originalStringElements[index2] : true);
    };
    LcsDiff.prototype.ModifiedElementsAreEqual = function (index1, index2) {
        if (this._modifiedElementsOrHash[index1] !== this._modifiedElementsOrHash[index2]) {
            return false;
        }
        return (this._hasStrings ? this._modifiedStringElements[index1] === this._modifiedStringElements[index2] : true);
    };
    LcsDiff.prototype.ComputeDiff = function (pretty) {
        return this._ComputeDiff(0, this._originalElementsOrHash.length - 1, 0, this._modifiedElementsOrHash.length - 1, pretty);
    };
    /**
     * Computes the differences between the original and modified input
     * sequences on the bounded range.
     * @returns An array of the differences between the two input sequences.
     */
    LcsDiff.prototype._ComputeDiff = function (originalStart, originalEnd, modifiedStart, modifiedEnd, pretty) {
        var quitEarlyArr = [false];
        var changes = this.ComputeDiffRecursive(originalStart, originalEnd, modifiedStart, modifiedEnd, quitEarlyArr);
        if (pretty) {
            // We have to clean up the computed diff to be more intuitive
            // but it turns out this cannot be done correctly until the entire set
            // of diffs have been computed
            changes = this.PrettifyChanges(changes);
        }
        return {
            quitEarly: quitEarlyArr[0],
            changes: changes
        };
    };
    /**
     * Private helper method which computes the differences on the bounded range
     * recursively.
     * @returns An array of the differences between the two input sequences.
     */
    LcsDiff.prototype.ComputeDiffRecursive = function (originalStart, originalEnd, modifiedStart, modifiedEnd, quitEarlyArr) {
        quitEarlyArr[0] = false;
        // Find the start of the differences
        while (originalStart <= originalEnd && modifiedStart <= modifiedEnd && this.ElementsAreEqual(originalStart, modifiedStart)) {
            originalStart++;
            modifiedStart++;
        }
        // Find the end of the differences
        while (originalEnd >= originalStart && modifiedEnd >= modifiedStart && this.ElementsAreEqual(originalEnd, modifiedEnd)) {
            originalEnd--;
            modifiedEnd--;
        }
        // In the special case where we either have all insertions or all deletions or the sequences are identical
        if (originalStart > originalEnd || modifiedStart > modifiedEnd) {
            var changes = void 0;
            if (modifiedStart <= modifiedEnd) {
                Debug.Assert(originalStart === originalEnd + 1, 'originalStart should only be one more than originalEnd');
                // All insertions
                changes = [
                    new DiffChange(originalStart, 0, modifiedStart, modifiedEnd - modifiedStart + 1)
                ];
            }
            else if (originalStart <= originalEnd) {
                Debug.Assert(modifiedStart === modifiedEnd + 1, 'modifiedStart should only be one more than modifiedEnd');
                // All deletions
                changes = [
                    new DiffChange(originalStart, originalEnd - originalStart + 1, modifiedStart, 0)
                ];
            }
            else {
                Debug.Assert(originalStart === originalEnd + 1, 'originalStart should only be one more than originalEnd');
                Debug.Assert(modifiedStart === modifiedEnd + 1, 'modifiedStart should only be one more than modifiedEnd');
                // Identical sequences - No differences
                changes = [];
            }
            return changes;
        }
        // This problem can be solved using the Divide-And-Conquer technique.
        var midOriginalArr = [0];
        var midModifiedArr = [0];
        var result = this.ComputeRecursionPoint(originalStart, originalEnd, modifiedStart, modifiedEnd, midOriginalArr, midModifiedArr, quitEarlyArr);
        var midOriginal = midOriginalArr[0];
        var midModified = midModifiedArr[0];
        if (result !== null) {
            // Result is not-null when there was enough memory to compute the changes while
            // searching for the recursion point
            return result;
        }
        else if (!quitEarlyArr[0]) {
            // We can break the problem down recursively by finding the changes in the
            // First Half:   (originalStart, modifiedStart) to (midOriginal, midModified)
            // Second Half:  (midOriginal + 1, minModified + 1) to (originalEnd, modifiedEnd)
            // NOTE: ComputeDiff() is inclusive, therefore the second range starts on the next point
            var leftChanges = this.ComputeDiffRecursive(originalStart, midOriginal, modifiedStart, midModified, quitEarlyArr);
            var rightChanges = [];
            if (!quitEarlyArr[0]) {
                rightChanges = this.ComputeDiffRecursive(midOriginal + 1, originalEnd, midModified + 1, modifiedEnd, quitEarlyArr);
            }
            else {
                // We did't have time to finish the first half, so we don't have time to compute this half.
                // Consider the entire rest of the sequence different.
                rightChanges = [
                    new DiffChange(midOriginal + 1, originalEnd - (midOriginal + 1) + 1, midModified + 1, modifiedEnd - (midModified + 1) + 1)
                ];
            }
            return this.ConcatenateChanges(leftChanges, rightChanges);
        }
        // If we hit here, we quit early, and so can't return anything meaningful
        return [
            new DiffChange(originalStart, originalEnd - originalStart + 1, modifiedStart, modifiedEnd - modifiedStart + 1)
        ];
    };
    LcsDiff.prototype.WALKTRACE = function (diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr) {
        var forwardChanges = null;
        var reverseChanges = null;
        // First, walk backward through the forward diagonals history
        var changeHelper = new DiffChangeHelper();
        var diagonalMin = diagonalForwardStart;
        var diagonalMax = diagonalForwardEnd;
        var diagonalRelative = (midOriginalArr[0] - midModifiedArr[0]) - diagonalForwardOffset;
        var lastOriginalIndex = -1073741824 /* MIN_SAFE_SMALL_INTEGER */;
        var historyIndex = this.m_forwardHistory.length - 1;
        do {
            // Get the diagonal index from the relative diagonal number
            var diagonal = diagonalRelative + diagonalForwardBase;
            // Figure out where we came from
            if (diagonal === diagonalMin || (diagonal < diagonalMax && forwardPoints[diagonal - 1] < forwardPoints[diagonal + 1])) {
                // Vertical line (the element is an insert)
                originalIndex = forwardPoints[diagonal + 1];
                modifiedIndex = originalIndex - diagonalRelative - diagonalForwardOffset;
                if (originalIndex < lastOriginalIndex) {
                    changeHelper.MarkNextChange();
                }
                lastOriginalIndex = originalIndex;
                changeHelper.AddModifiedElement(originalIndex + 1, modifiedIndex);
                diagonalRelative = (diagonal + 1) - diagonalForwardBase; //Setup for the next iteration
            }
            else {
                // Horizontal line (the element is a deletion)
                originalIndex = forwardPoints[diagonal - 1] + 1;
                modifiedIndex = originalIndex - diagonalRelative - diagonalForwardOffset;
                if (originalIndex < lastOriginalIndex) {
                    changeHelper.MarkNextChange();
                }
                lastOriginalIndex = originalIndex - 1;
                changeHelper.AddOriginalElement(originalIndex, modifiedIndex + 1);
                diagonalRelative = (diagonal - 1) - diagonalForwardBase; //Setup for the next iteration
            }
            if (historyIndex >= 0) {
                forwardPoints = this.m_forwardHistory[historyIndex];
                diagonalForwardBase = forwardPoints[0]; //We stored this in the first spot
                diagonalMin = 1;
                diagonalMax = forwardPoints.length - 1;
            }
        } while (--historyIndex >= -1);
        // Ironically, we get the forward changes as the reverse of the
        // order we added them since we technically added them backwards
        forwardChanges = changeHelper.getReverseChanges();
        if (quitEarlyArr[0]) {
            // TODO: Calculate a partial from the reverse diagonals.
            //       For now, just assume everything after the midOriginal/midModified point is a diff
            var originalStartPoint = midOriginalArr[0] + 1;
            var modifiedStartPoint = midModifiedArr[0] + 1;
            if (forwardChanges !== null && forwardChanges.length > 0) {
                var lastForwardChange = forwardChanges[forwardChanges.length - 1];
                originalStartPoint = Math.max(originalStartPoint, lastForwardChange.getOriginalEnd());
                modifiedStartPoint = Math.max(modifiedStartPoint, lastForwardChange.getModifiedEnd());
            }
            reverseChanges = [
                new DiffChange(originalStartPoint, originalEnd - originalStartPoint + 1, modifiedStartPoint, modifiedEnd - modifiedStartPoint + 1)
            ];
        }
        else {
            // Now walk backward through the reverse diagonals history
            changeHelper = new DiffChangeHelper();
            diagonalMin = diagonalReverseStart;
            diagonalMax = diagonalReverseEnd;
            diagonalRelative = (midOriginalArr[0] - midModifiedArr[0]) - diagonalReverseOffset;
            lastOriginalIndex = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;
            historyIndex = (deltaIsEven) ? this.m_reverseHistory.length - 1 : this.m_reverseHistory.length - 2;
            do {
                // Get the diagonal index from the relative diagonal number
                var diagonal = diagonalRelative + diagonalReverseBase;
                // Figure out where we came from
                if (diagonal === diagonalMin || (diagonal < diagonalMax && reversePoints[diagonal - 1] >= reversePoints[diagonal + 1])) {
                    // Horizontal line (the element is a deletion))
                    originalIndex = reversePoints[diagonal + 1] - 1;
                    modifiedIndex = originalIndex - diagonalRelative - diagonalReverseOffset;
                    if (originalIndex > lastOriginalIndex) {
                        changeHelper.MarkNextChange();
                    }
                    lastOriginalIndex = originalIndex + 1;
                    changeHelper.AddOriginalElement(originalIndex + 1, modifiedIndex + 1);
                    diagonalRelative = (diagonal + 1) - diagonalReverseBase; //Setup for the next iteration
                }
                else {
                    // Vertical line (the element is an insertion)
                    originalIndex = reversePoints[diagonal - 1];
                    modifiedIndex = originalIndex - diagonalRelative - diagonalReverseOffset;
                    if (originalIndex > lastOriginalIndex) {
                        changeHelper.MarkNextChange();
                    }
                    lastOriginalIndex = originalIndex;
                    changeHelper.AddModifiedElement(originalIndex + 1, modifiedIndex + 1);
                    diagonalRelative = (diagonal - 1) - diagonalReverseBase; //Setup for the next iteration
                }
                if (historyIndex >= 0) {
                    reversePoints = this.m_reverseHistory[historyIndex];
                    diagonalReverseBase = reversePoints[0]; //We stored this in the first spot
                    diagonalMin = 1;
                    diagonalMax = reversePoints.length - 1;
                }
            } while (--historyIndex >= -1);
            // There are cases where the reverse history will find diffs that
            // are correct, but not intuitive, so we need shift them.
            reverseChanges = changeHelper.getChanges();
        }
        return this.ConcatenateChanges(forwardChanges, reverseChanges);
    };
    /**
     * Given the range to compute the diff on, this method finds the point:
     * (midOriginal, midModified)
     * that exists in the middle of the LCS of the two sequences and
     * is the point at which the LCS problem may be broken down recursively.
     * This method will try to keep the LCS trace in memory. If the LCS recursion
     * point is calculated and the full trace is available in memory, then this method
     * will return the change list.
     * @param originalStart The start bound of the original sequence range
     * @param originalEnd The end bound of the original sequence range
     * @param modifiedStart The start bound of the modified sequence range
     * @param modifiedEnd The end bound of the modified sequence range
     * @param midOriginal The middle point of the original sequence range
     * @param midModified The middle point of the modified sequence range
     * @returns The diff changes, if available, otherwise null
     */
    LcsDiff.prototype.ComputeRecursionPoint = function (originalStart, originalEnd, modifiedStart, modifiedEnd, midOriginalArr, midModifiedArr, quitEarlyArr) {
        var originalIndex = 0, modifiedIndex = 0;
        var diagonalForwardStart = 0, diagonalForwardEnd = 0;
        var diagonalReverseStart = 0, diagonalReverseEnd = 0;
        // To traverse the edit graph and produce the proper LCS, our actual
        // start position is just outside the given boundary
        originalStart--;
        modifiedStart--;
        // We set these up to make the compiler happy, but they will
        // be replaced before we return with the actual recursion point
        midOriginalArr[0] = 0;
        midModifiedArr[0] = 0;
        // Clear out the history
        this.m_forwardHistory = [];
        this.m_reverseHistory = [];
        // Each cell in the two arrays corresponds to a diagonal in the edit graph.
        // The integer value in the cell represents the originalIndex of the furthest
        // reaching point found so far that ends in that diagonal.
        // The modifiedIndex can be computed mathematically from the originalIndex and the diagonal number.
        var maxDifferences = (originalEnd - originalStart) + (modifiedEnd - modifiedStart);
        var numDiagonals = maxDifferences + 1;
        var forwardPoints = new Int32Array(numDiagonals);
        var reversePoints = new Int32Array(numDiagonals);
        // diagonalForwardBase: Index into forwardPoints of the diagonal which passes through (originalStart, modifiedStart)
        // diagonalReverseBase: Index into reversePoints of the diagonal which passes through (originalEnd, modifiedEnd)
        var diagonalForwardBase = (modifiedEnd - modifiedStart);
        var diagonalReverseBase = (originalEnd - originalStart);
        // diagonalForwardOffset: Geometric offset which allows modifiedIndex to be computed from originalIndex and the
        //    diagonal number (relative to diagonalForwardBase)
        // diagonalReverseOffset: Geometric offset which allows modifiedIndex to be computed from originalIndex and the
        //    diagonal number (relative to diagonalReverseBase)
        var diagonalForwardOffset = (originalStart - modifiedStart);
        var diagonalReverseOffset = (originalEnd - modifiedEnd);
        // delta: The difference between the end diagonal and the start diagonal. This is used to relate diagonal numbers
        //   relative to the start diagonal with diagonal numbers relative to the end diagonal.
        // The Even/Oddn-ness of this delta is important for determining when we should check for overlap
        var delta = diagonalReverseBase - diagonalForwardBase;
        var deltaIsEven = (delta % 2 === 0);
        // Here we set up the start and end points as the furthest points found so far
        // in both the forward and reverse directions, respectively
        forwardPoints[diagonalForwardBase] = originalStart;
        reversePoints[diagonalReverseBase] = originalEnd;
        // Remember if we quit early, and thus need to do a best-effort result instead of a real result.
        quitEarlyArr[0] = false;
        // A couple of points:
        // --With this method, we iterate on the number of differences between the two sequences.
        //   The more differences there actually are, the longer this will take.
        // --Also, as the number of differences increases, we have to search on diagonals further
        //   away from the reference diagonal (which is diagonalForwardBase for forward, diagonalReverseBase for reverse).
        // --We extend on even diagonals (relative to the reference diagonal) only when numDifferences
        //   is even and odd diagonals only when numDifferences is odd.
        for (var numDifferences = 1; numDifferences <= (maxDifferences / 2) + 1; numDifferences++) {
            var furthestOriginalIndex = 0;
            var furthestModifiedIndex = 0;
            // Run the algorithm in the forward direction
            diagonalForwardStart = this.ClipDiagonalBound(diagonalForwardBase - numDifferences, numDifferences, diagonalForwardBase, numDiagonals);
            diagonalForwardEnd = this.ClipDiagonalBound(diagonalForwardBase + numDifferences, numDifferences, diagonalForwardBase, numDiagonals);
            for (var diagonal = diagonalForwardStart; diagonal <= diagonalForwardEnd; diagonal += 2) {
                // STEP 1: We extend the furthest reaching point in the present diagonal
                // by looking at the diagonals above and below and picking the one whose point
                // is further away from the start point (originalStart, modifiedStart)
                if (diagonal === diagonalForwardStart || (diagonal < diagonalForwardEnd && forwardPoints[diagonal - 1] < forwardPoints[diagonal + 1])) {
                    originalIndex = forwardPoints[diagonal + 1];
                }
                else {
                    originalIndex = forwardPoints[diagonal - 1] + 1;
                }
                modifiedIndex = originalIndex - (diagonal - diagonalForwardBase) - diagonalForwardOffset;
                // Save the current originalIndex so we can test for false overlap in step 3
                var tempOriginalIndex = originalIndex;
                // STEP 2: We can continue to extend the furthest reaching point in the present diagonal
                // so long as the elements are equal.
                while (originalIndex < originalEnd && modifiedIndex < modifiedEnd && this.ElementsAreEqual(originalIndex + 1, modifiedIndex + 1)) {
                    originalIndex++;
                    modifiedIndex++;
                }
                forwardPoints[diagonal] = originalIndex;
                if (originalIndex + modifiedIndex > furthestOriginalIndex + furthestModifiedIndex) {
                    furthestOriginalIndex = originalIndex;
                    furthestModifiedIndex = modifiedIndex;
                }
                // STEP 3: If delta is odd (overlap first happens on forward when delta is odd)
                // and diagonal is in the range of reverse diagonals computed for numDifferences-1
                // (the previous iteration; we haven't computed reverse diagonals for numDifferences yet)
                // then check for overlap.
                if (!deltaIsEven && Math.abs(diagonal - diagonalReverseBase) <= (numDifferences - 1)) {
                    if (originalIndex >= reversePoints[diagonal]) {
                        midOriginalArr[0] = originalIndex;
                        midModifiedArr[0] = modifiedIndex;
                        if (tempOriginalIndex <= reversePoints[diagonal] && 1447 /* MaxDifferencesHistory */ > 0 && numDifferences <= (1447 /* MaxDifferencesHistory */ + 1)) {
                            // BINGO! We overlapped, and we have the full trace in memory!
                            return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);
                        }
                        else {
                            // Either false overlap, or we didn't have enough memory for the full trace
                            // Just return the recursion point
                            return null;
                        }
                    }
                }
            }
            // Check to see if we should be quitting early, before moving on to the next iteration.
            var matchLengthOfLongest = ((furthestOriginalIndex - originalStart) + (furthestModifiedIndex - modifiedStart) - numDifferences) / 2;
            if (this.ContinueProcessingPredicate !== null && !this.ContinueProcessingPredicate(furthestOriginalIndex, matchLengthOfLongest)) {
                // We can't finish, so skip ahead to generating a result from what we have.
                quitEarlyArr[0] = true;
                // Use the furthest distance we got in the forward direction.
                midOriginalArr[0] = furthestOriginalIndex;
                midModifiedArr[0] = furthestModifiedIndex;
                if (matchLengthOfLongest > 0 && 1447 /* MaxDifferencesHistory */ > 0 && numDifferences <= (1447 /* MaxDifferencesHistory */ + 1)) {
                    // Enough of the history is in memory to walk it backwards
                    return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);
                }
                else {
                    // We didn't actually remember enough of the history.
                    //Since we are quiting the diff early, we need to shift back the originalStart and modified start
                    //back into the boundary limits since we decremented their value above beyond the boundary limit.
                    originalStart++;
                    modifiedStart++;
                    return [
                        new DiffChange(originalStart, originalEnd - originalStart + 1, modifiedStart, modifiedEnd - modifiedStart + 1)
                    ];
                }
            }
            // Run the algorithm in the reverse direction
            diagonalReverseStart = this.ClipDiagonalBound(diagonalReverseBase - numDifferences, numDifferences, diagonalReverseBase, numDiagonals);
            diagonalReverseEnd = this.ClipDiagonalBound(diagonalReverseBase + numDifferences, numDifferences, diagonalReverseBase, numDiagonals);
            for (var diagonal = diagonalReverseStart; diagonal <= diagonalReverseEnd; diagonal += 2) {
                // STEP 1: We extend the furthest reaching point in the present diagonal
                // by looking at the diagonals above and below and picking the one whose point
                // is further away from the start point (originalEnd, modifiedEnd)
                if (diagonal === diagonalReverseStart || (diagonal < diagonalReverseEnd && reversePoints[diagonal - 1] >= reversePoints[diagonal + 1])) {
                    originalIndex = reversePoints[diagonal + 1] - 1;
                }
                else {
                    originalIndex = reversePoints[diagonal - 1];
                }
                modifiedIndex = originalIndex - (diagonal - diagonalReverseBase) - diagonalReverseOffset;
                // Save the current originalIndex so we can test for false overlap
                var tempOriginalIndex = originalIndex;
                // STEP 2: We can continue to extend the furthest reaching point in the present diagonal
                // as long as the elements are equal.
                while (originalIndex > originalStart && modifiedIndex > modifiedStart && this.ElementsAreEqual(originalIndex, modifiedIndex)) {
                    originalIndex--;
                    modifiedIndex--;
                }
                reversePoints[diagonal] = originalIndex;
                // STEP 4: If delta is even (overlap first happens on reverse when delta is even)
                // and diagonal is in the range of forward diagonals computed for numDifferences
                // then check for overlap.
                if (deltaIsEven && Math.abs(diagonal - diagonalForwardBase) <= numDifferences) {
                    if (originalIndex <= forwardPoints[diagonal]) {
                        midOriginalArr[0] = originalIndex;
                        midModifiedArr[0] = modifiedIndex;
                        if (tempOriginalIndex >= forwardPoints[diagonal] && 1447 /* MaxDifferencesHistory */ > 0 && numDifferences <= (1447 /* MaxDifferencesHistory */ + 1)) {
                            // BINGO! We overlapped, and we have the full trace in memory!
                            return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);
                        }
                        else {
                            // Either false overlap, or we didn't have enough memory for the full trace
                            // Just return the recursion point
                            return null;
                        }
                    }
                }
            }
            // Save current vectors to history before the next iteration
            if (numDifferences <= 1447 /* MaxDifferencesHistory */) {
                // We are allocating space for one extra int, which we fill with
                // the index of the diagonal base index
                var temp = new Int32Array(diagonalForwardEnd - diagonalForwardStart + 2);
                temp[0] = diagonalForwardBase - diagonalForwardStart + 1;
                MyArray.Copy2(forwardPoints, diagonalForwardStart, temp, 1, diagonalForwardEnd - diagonalForwardStart + 1);
                this.m_forwardHistory.push(temp);
                temp = new Int32Array(diagonalReverseEnd - diagonalReverseStart + 2);
                temp[0] = diagonalReverseBase - diagonalReverseStart + 1;
                MyArray.Copy2(reversePoints, diagonalReverseStart, temp, 1, diagonalReverseEnd - diagonalReverseStart + 1);
                this.m_reverseHistory.push(temp);
            }
        }
        // If we got here, then we have the full trace in history. We just have to convert it to a change list
        // NOTE: This part is a bit messy
        return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);
    };
    /**
     * Shifts the given changes to provide a more intuitive diff.
     * While the first element in a diff matches the first element after the diff,
     * we shift the diff down.
     *
     * @param changes The list of changes to shift
     * @returns The shifted changes
     */
    LcsDiff.prototype.PrettifyChanges = function (changes) {
        // Shift all the changes down first
        for (var i = 0; i < changes.length; i++) {
            var change = changes[i];
            var originalStop = (i < changes.length - 1) ? changes[i + 1].originalStart : this._originalElementsOrHash.length;
            var modifiedStop = (i < changes.length - 1) ? changes[i + 1].modifiedStart : this._modifiedElementsOrHash.length;
            var checkOriginal = change.originalLength > 0;
            var checkModified = change.modifiedLength > 0;
            while (change.originalStart + change.originalLength < originalStop &&
                change.modifiedStart + change.modifiedLength < modifiedStop &&
                (!checkOriginal || this.OriginalElementsAreEqual(change.originalStart, change.originalStart + change.originalLength)) &&
                (!checkModified || this.ModifiedElementsAreEqual(change.modifiedStart, change.modifiedStart + change.modifiedLength))) {
                change.originalStart++;
                change.modifiedStart++;
            }
            var mergedChangeArr = [null];
            if (i < changes.length - 1 && this.ChangesOverlap(changes[i], changes[i + 1], mergedChangeArr)) {
                changes[i] = mergedChangeArr[0];
                changes.splice(i + 1, 1);
                i--;
                continue;
            }
        }
        // Shift changes back up until we hit empty or whitespace-only lines
        for (var i = changes.length - 1; i >= 0; i--) {
            var change = changes[i];
            var originalStop = 0;
            var modifiedStop = 0;
            if (i > 0) {
                var prevChange = changes[i - 1];
                if (prevChange.originalLength > 0) {
                    originalStop = prevChange.originalStart + prevChange.originalLength;
                }
                if (prevChange.modifiedLength > 0) {
                    modifiedStop = prevChange.modifiedStart + prevChange.modifiedLength;
                }
            }
            var checkOriginal = change.originalLength > 0;
            var checkModified = change.modifiedLength > 0;
            var bestDelta = 0;
            var bestScore = this._boundaryScore(change.originalStart, change.originalLength, change.modifiedStart, change.modifiedLength);
            for (var delta = 1;; delta++) {
                var originalStart = change.originalStart - delta;
                var modifiedStart = change.modifiedStart - delta;
                if (originalStart < originalStop || modifiedStart < modifiedStop) {
                    break;
                }
                if (checkOriginal && !this.OriginalElementsAreEqual(originalStart, originalStart + change.originalLength)) {
                    break;
                }
                if (checkModified && !this.ModifiedElementsAreEqual(modifiedStart, modifiedStart + change.modifiedLength)) {
                    break;
                }
                var score = this._boundaryScore(originalStart, change.originalLength, modifiedStart, change.modifiedLength);
                if (score > bestScore) {
                    bestScore = score;
                    bestDelta = delta;
                }
            }
            change.originalStart -= bestDelta;
            change.modifiedStart -= bestDelta;
        }
        return changes;
    };
    LcsDiff.prototype._OriginalIsBoundary = function (index) {
        if (index <= 0 || index >= this._originalElementsOrHash.length - 1) {
            return true;
        }
        return (this._hasStrings && /^\s*$/.test(this._originalStringElements[index]));
    };
    LcsDiff.prototype._OriginalRegionIsBoundary = function (originalStart, originalLength) {
        if (this._OriginalIsBoundary(originalStart) || this._OriginalIsBoundary(originalStart - 1)) {
            return true;
        }
        if (originalLength > 0) {
            var originalEnd = originalStart + originalLength;
            if (this._OriginalIsBoundary(originalEnd - 1) || this._OriginalIsBoundary(originalEnd)) {
                return true;
            }
        }
        return false;
    };
    LcsDiff.prototype._ModifiedIsBoundary = function (index) {
        if (index <= 0 || index >= this._modifiedElementsOrHash.length - 1) {
            return true;
        }
        return (this._hasStrings && /^\s*$/.test(this._modifiedStringElements[index]));
    };
    LcsDiff.prototype._ModifiedRegionIsBoundary = function (modifiedStart, modifiedLength) {
        if (this._ModifiedIsBoundary(modifiedStart) || this._ModifiedIsBoundary(modifiedStart - 1)) {
            return true;
        }
        if (modifiedLength > 0) {
            var modifiedEnd = modifiedStart + modifiedLength;
            if (this._ModifiedIsBoundary(modifiedEnd - 1) || this._ModifiedIsBoundary(modifiedEnd)) {
                return true;
            }
        }
        return false;
    };
    LcsDiff.prototype._boundaryScore = function (originalStart, originalLength, modifiedStart, modifiedLength) {
        var originalScore = (this._OriginalRegionIsBoundary(originalStart, originalLength) ? 1 : 0);
        var modifiedScore = (this._ModifiedRegionIsBoundary(modifiedStart, modifiedLength) ? 1 : 0);
        return (originalScore + modifiedScore);
    };
    /**
     * Concatenates the two input DiffChange lists and returns the resulting
     * list.
     * @param The left changes
     * @param The right changes
     * @returns The concatenated list
     */
    LcsDiff.prototype.ConcatenateChanges = function (left, right) {
        var mergedChangeArr = [];
        if (left.length === 0 || right.length === 0) {
            return (right.length > 0) ? right : left;
        }
        else if (this.ChangesOverlap(left[left.length - 1], right[0], mergedChangeArr)) {
            // Since we break the problem down recursively, it is possible that we
            // might recurse in the middle of a change thereby splitting it into
            // two changes. Here in the combining stage, we detect and fuse those
            // changes back together
            var result = new Array(left.length + right.length - 1);
            MyArray.Copy(left, 0, result, 0, left.length - 1);
            result[left.length - 1] = mergedChangeArr[0];
            MyArray.Copy(right, 1, result, left.length, right.length - 1);
            return result;
        }
        else {
            var result = new Array(left.length + right.length);
            MyArray.Copy(left, 0, result, 0, left.length);
            MyArray.Copy(right, 0, result, left.length, right.length);
            return result;
        }
    };
    /**
     * Returns true if the two changes overlap and can be merged into a single
     * change
     * @param left The left change
     * @param right The right change
     * @param mergedChange The merged change if the two overlap, null otherwise
     * @returns True if the two changes overlap
     */
    LcsDiff.prototype.ChangesOverlap = function (left, right, mergedChangeArr) {
        Debug.Assert(left.originalStart <= right.originalStart, 'Left change is not less than or equal to right change');
        Debug.Assert(left.modifiedStart <= right.modifiedStart, 'Left change is not less than or equal to right change');
        if (left.originalStart + left.originalLength >= right.originalStart || left.modifiedStart + left.modifiedLength >= right.modifiedStart) {
            var originalStart = left.originalStart;
            var originalLength = left.originalLength;
            var modifiedStart = left.modifiedStart;
            var modifiedLength = left.modifiedLength;
            if (left.originalStart + left.originalLength >= right.originalStart) {
                originalLength = right.originalStart + right.originalLength - left.originalStart;
            }
            if (left.modifiedStart + left.modifiedLength >= right.modifiedStart) {
                modifiedLength = right.modifiedStart + right.modifiedLength - left.modifiedStart;
            }
            mergedChangeArr[0] = new DiffChange(originalStart, originalLength, modifiedStart, modifiedLength);
            return true;
        }
        else {
            mergedChangeArr[0] = null;
            return false;
        }
    };
    /**
     * Helper method used to clip a diagonal index to the range of valid
     * diagonals. This also decides whether or not the diagonal index,
     * if it exceeds the boundary, should be clipped to the boundary or clipped
     * one inside the boundary depending on the Even/Odd status of the boundary
     * and numDifferences.
     * @param diagonal The index of the diagonal to clip.
     * @param numDifferences The current number of differences being iterated upon.
     * @param diagonalBaseIndex The base reference diagonal.
     * @param numDiagonals The total number of diagonals.
     * @returns The clipped diagonal index.
     */
    LcsDiff.prototype.ClipDiagonalBound = function (diagonal, numDifferences, diagonalBaseIndex, numDiagonals) {
        if (diagonal >= 0 && diagonal < numDiagonals) {
            // Nothing to clip, its in range
            return diagonal;
        }
        // diagonalsBelow: The number of diagonals below the reference diagonal
        // diagonalsAbove: The number of diagonals above the reference diagonal
        var diagonalsBelow = diagonalBaseIndex;
        var diagonalsAbove = numDiagonals - diagonalBaseIndex - 1;
        var diffEven = (numDifferences % 2 === 0);
        if (diagonal < 0) {
            var lowerBoundEven = (diagonalsBelow % 2 === 0);
            return (diffEven === lowerBoundEven) ? 0 : 1;
        }
        else {
            var upperBoundEven = (diagonalsAbove % 2 === 0);
            return (diffEven === upperBoundEven) ? numDiagonals - 1 : numDiagonals - 2;
        }
    };
    return LcsDiff;
}());
export { LcsDiff };
